Given just over an hour to ideate, UX, and design a digital experience to bring awareness to a cause of our choosing, my team created “drop.” - a mobile application for monitoring reusable water usage at on-campus water fountains, to discourage plastic waste in a beautifully simple interface. Completed as part of the Carnegie Mellon University, School of Design Adobe Creative Jam.
drop. 2018 Carnegie Mellon School of Design. Adobe Creative Jam