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Sawblades - VR

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Sawblades

September 2018 - October 2018

Role: UX / Animation Lead

Tools: Maya + Unity

“Sawblades” is a VR disc-golf inspired tree chopping game developed by Flavortown Studios. I got the chance to build this game with several other students, in a 7 week sprint. I worked on overall UX design and user testing, as well as 3D asset animation and the terrain.

Download the game below:


Play Testing + Iteration

We received positive feedback on our game mechanics and overall theme, but many users wanted a richer story, and some even suggested adding a tutorial. The purpose of the game also wasn’t entirely clear. As a team, we hadn’t planned on creating an elaborate backstory, but we knew we needed to start and end the game in a cohesive and satisfying way. We decided to start and end the game in darkness, and David Morales thought of using a camp fire and luminous fireflies as a gentle way to ease out the game and bring a play session to a close. This can be seen at the end of the demo, below. We also changed our game terrain to add some more visual complexity to the field of view, and make depth a bit more apparent, since our original game was completely flat.

 

Demo:

 

Team:

David Morales - Programmer | Karen Xia - Artist/Programmer | Amukta Nayak - Programmer | Dean Dijour - Animator | Matthew Cruz - Producer / Sound Designer

Attributions:

Sounds:

  • Hitting a Deer (Trending Sound): https://www.youtube.com/watch?v=TAZYqXwW5lA

  • Background Music - Forgotten Tribe (Derek and Brandon Fiecher): https://www.youtube.com/watch?v=URxC75G3nJI

  • Tree Falling (Freesfx): http://www.freesfx.co.uk/sfx/tree?p=2

  • Axe menu sound (SoundBible): http://soundbible.com/tags-axe.html

  • Saw-blade falling sound (SoundBible): http://soundbible.com/tags-axe.html

  • Throwing saw-blade sound (SoundBible): http://soundbible.com/tags-swoosh.html

  • Day/Night cycle inspired by PlayformancE

3D Assets:

  • Deer Model: “Low Poly Rigged Animals Asset” Package

  • Clouds: Simple Sky by Synty Studios

  • Fireflies and saw sparks: Unity Particle Pack by Unity Technologies

  • Terrain created using Gaia by Procedural Worlds